Table of Contents

A short guide to compiling LuaPlayer

by sweetlilmre 04 Oct 2005

Lines that start with below are comments, lines in boxes are shell commands that should
be entered exactly as shown. Some commands will take a long time to complete, be patient.


by lumo 16 Oct 2005

i used this tutorial to put a little shellscript (lpchain) together to do this stuff automatically
you can grab the script (including the required mikmod Makefile) http://lumo.at.tt
note: unpack the lpchain.zip and run the script: “./lpchain.sh” by using the following parameters

  • -l to update your files to the latest online in SVN
  • -u to update your toolchain (warning this might take a looooooong time!)
  • -c to cleanup previes tries of setup (call it if you are not sure if its needed!)
  • -b to build the PSP version of LuaPlayer
  • -w to build the Win32 version of LuaPlayer



PREREQUISITES


You must have cygwin setup and running, I would suggest this guide: programming_faq
Please pay special attention to the export of path information in the faq.
I would also suggest installing the entire devel tree of cygwin (as per the faq)

NOTE: when installing cygwin, make sure you install ‘opengl’ under the graphics category if you wish to compile the Windows player. Also make sure you have libpng, zlib and any other dependencies installed.


FLACK JACKET


I like to ‘make clean’ before making the libs etc. Sometimes you can get halfway through a build, encounter an
error and the build will then continue to fail until you do this. If you are not as paranoid as me, forget the ‘make clean’.

If you encounter errors, try a ‘make clean’ before continuing.



INSTRUCTIONS


open a cygwin shell, you should be in your home directory

mkdir source
cd source


lets get all of the latest source for starters:

svn checkout svn://svn.ps2dev.org/psp/trunk/psptoolchain
svn checkout svn://svn.ps2dev.org/psp/trunk/lua
svn checkout svn://svn.ps2dev.org/psp/trunk/libpng
svn checkout svn://svn.ps2dev.org/psp/trunk/jpeg
svn checkout svn://svn.ps2dev.org/psp/trunk/mikmodlib
svn checkout svn://svn.ps2dev.org/psp/trunk/zlib
svn checkout svn://svn.ps2dev.org/psp/trunk/freetype
svn checkout svn://svn.ps2dev.org/pspware/trunk/LuaPlayer


sort out the toolchain and the LATEST PSPSDK

cd psptoolchain


here is the big decision, do you need to update the PSPSDK? Then do this:

./toolchain.sh -p


if you need to install it from scratch then do this:
WARNING, this will take a LOOOOOOOOOOOOOOOONG time!

./toolchain.sh
cd ..



build zlib for libpng

cd zlib
make
make install
cd ..



build libpng

cd libpng
make
make install
cd ..



build jpeg

cd jpeg
make
make install
cd ..



build freetype

sh autogen.sh
LDFLAGS="-L$(psp-config --pspsdk-path)/lib -lc -lpspuser" \
./configure --host psp --prefix=$(psp-config --psp-prefix)
make
make install



build mikmodlib

cd mikmodlib
make install
cd ..



build lua, NOTE: you must specifically use Makefile.psp here, Makefile is the normal Linux makefile
which will be used later

cd lua
make -f Makefile.psp
make -f Makefile.psp install
cd ..



Finally build the player

cd LuaPlayer
make
make install
cd ..



To compile the windows version

Once you have done all of the above:
Compile mikmod for cygwin:

cd mikmodlib
make -f Makefile.windows clean install
cd ..



Build the Linux version of lua
You MUST ‘make clean’ here to remove the files from the PSP build

cd lua
make clean
make linux
make install
cd ..



Build the Windows LuaPlayer

cd LuaPlayer
make -f Makefile.windows



if you get errors at this point, it is probably due to missing exports in the emulator.c file.
this means that the emulator is not yet up to date. You have 2 choices:
1. implement the functions yourself
2. wait for me to do so :)

 
psp/lua_player/compiling.txt · Last modified: 2008/05/15 00:07
 
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